Showing posts with label influence maps. Show all posts
Showing posts with label influence maps. Show all posts

Friday, 1 February 2013

Unit 3: Influence Map (Serial Killer)

 
In this influence map i looked at the kind of face that would suit my serial killer and what he would wear. also looking he's works space.
im not sure whether i my killer should were a mask when he's out hunting to protect he's identity or just keeping a normal opened face.

Unit 3: Character Influence Map

Looking at animals from other animated movies and relating them to my mine. I have decided that my animal characters would be anthropomorphic. These animals would be able to talk and they would move humanly like and also react the intelligently.
Looking at the influence map i have focused and huge animals that's stand like humans and also looked at animals that move like an animal but also speaks 'Lion king'. Merging these two in my story i would have the Lion on four legs but when it gets angry it stands on two legs like a human giving it height to scary its hunter.
 

Wednesday, 7 November 2012

Secret Lair: Influence Map

For this influence map I looked more into how my character would look like. I looked into Spartan armor and cave fur's since my character would have to live in snow and heavy cold wind.

Sunday, 4 November 2012

Secret Lair: Influence Map

For this first influence map i was looking at the Gods of Greece and what the people believed in. I also looked at type of weapons that my character could use to hunt and kill the he's prey and also fur to keep him warm because hes in a cold environment.


This Influence map shows how i imagined the environment and caved lair.




Monday, 8 October 2012

Space & Environment: Influence Maps


INFLUENCE MAP

Here are some other influence maps in advice of my tutor ' Phill ' who advised me to visual more into the Victorian homes than scary homes.


The last influence maps I did only showed the scary aspect of the house but in this aspect I've looked more into the architecture, textures and the environments.