Friday, 17 January 2014

Pipeline 2: Game Modelling

Modelling Part 1 - Low Resolution






Modelling Part2 - UV Layout






Modelling Part 3: High Resolution



Pipeline 2: Normals & Occ Maps




Map Part 2: Rope Normal Maps


Maps Part 3: Ambient Occlusion Maps

Map Part 4/5: Diffuse & Normal Map - Stone Base


Map Part 6: Diffuse Maps - Stone Pillars


Map Part 7: Diffuse Maps - Rope


Map Part 8: Diffuse Map - Wood & Metal


Map Part 9: Diffuse Maps - Fabric Flag




Map Part 10: Normal Maps Using XNormals & Photoshop



Maps Part 11: Using View port 2.0 as Development and Rendering











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