Modelling Part2 - UV Layout
Modelling Part 3: High Resolution
Pipeline 2: Normals & Occ Maps
Map Part 2: Rope Normal Maps
Maps Part 3: Ambient Occlusion Maps
Map Part 4/5: Diffuse & Normal Map - Stone Base
Map Part 6: Diffuse Maps - Stone Pillars
Map Part 7: Diffuse Maps - Rope
Map Part 8: Diffuse Map - Wood & Metal
Map Part 9: Diffuse Maps - Fabric Flag
Map Part 10: Normal Maps Using XNormals & Photoshop
Maps Part 11: Using View port 2.0 as Development and Rendering
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